As we all know that Multi-GPU support and DX 12 Async Compute patch for Rise of the Tomb Raider has already been released by Nixxes last week ; it seems that the performance of AMD has greatly increased whereas Nvidia users are still better off with DX11 version of ROTR.

Rise of Tomb Raider DX12
Picture Courtesy : WCCFTech.

As for a short summary what the patch has bought,let me tell you it added Multi-GPU support,Asynchronous Compute,V-sync toggle and many more by Nixxes and according to him there’s been a better CPU utilization and frame-rates have improved.

We took OC3D’s latest performance comparison and saw that AMD has gone further offering a substantial performance boost for AMD’s GCN 1.1 and newer graphic chips where AMD’s R9 Fury X performed well with DX12 knocking down the 980 TI in it’s place and according to OC3D:

Sadly Rise of the Tomb Raider is still a mixed bag as far as DirectX 12 is concerned, offering a huge performance boost for AMD’s GCN 1.1 or newer GPUs while offering Nvidia’s Maxwell or older GPUs a performance decrease when compared to the DirectX 11 version of the game.
When testing this game it is a real shame that we do not have two matching GPUs to test on both the AMD and Nvidia sides, or a newer Nvidia Pascal or AMD Polaris GPU to test, but this is something that we are working on addressing in the near future.
To summarise this testing this new update for the DirectX 12 version of Rise of the Tomb Raider actually makes DirectX 12 worth using if you own an AMD GPU, with Nvidia users (at least those with maxwell or older GPUs) being better off using the DirectX 11 version of the game for the best performance.
Image courtesy of

We are now looking forward to see what Nvidia’s Pascal GPUs have to offer for the new ROTR patch.

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