The preface:

Though not into the average consumer market but yes slowly we are fulfilling our ultimate video and gaming experience through a margin where 4k , 8k stays but here I want to solely talk about the VR or the Virtual Reality technology which is emerging the video and gaming market slowly and steadily.We all know that videos are a series of flat images which when rendered in rapid succession form a video irrespective of resolution that it offers and in the production period stress the CPU as well as the GPU considerably but here as we are going to discuss about VRs or Virtual Reality experiences first we should know what’s a VR is. VR is the new trend or we can say ‘tech’ , ¬†where we can enjoy the whole world with our eyes enclosed in a media virtually without actually approaching them and here VR videos are not a series of flat images as in normal videos we see but those videos should be three-dimensional or 3D and to be stitched and rendered for the ultimate experience and talking of their production , they feast on the resource more than normal 4k or 8k videos calling high frame rates and even higher resolution without even lag.

The scenario:

The good thing about the modern era is that there are self sufficient VR ready computing systems available which can both render as well as let you use it using modern high-end CPUs and GPUs.
In the present market it is quite affordable for an average consumer to buy a decent VR-ready PC which one could dream of ; me as an instance personally felt that VR is not my section few years back when the concept of VR came into being.
Not only PCs now-a-days Consoles as well as smartphones with their own display have entered the market with cost effective and portable solutions encouraging users for a more powerfull system upgradation.

The complication and the solution :

If we see this era on behalf of the content creators and producers , they even do need high-end systems ; as experiencing VR and creating them has no similarities¬†in it literally but what they opt for more is stable systems which is what we need to understand completely where a full-fledged workstation PC is a mixture of different technologies bound by an OS which provides us an interface to use it but we never get to know what’s cooking under the hood nor it’s meant for but with upgradation in the hardware and software counterparts leads to instability for which sometimes we need to install new drivers and softwares , have to change and tweak settings and sometimes reconfigure everything completely .The only way to surpass these issues is to use resources that are provided by a specific manufacturer where they certify the combination of compatible hardware and software tending not to have any issue further ; if still issues arise they will be able to support , help and troubleshoot with your problems.Another advantage being that professional vendors guarantee the stability in their platform for longer periods as more stabilty in a platform the more number of vendors are able to support it.Also software vendors work closely and accordingly specifying pre-requisites of hardware ; softwares like Autodesk’s MAYA , Foundry’s CARAVR and MAX enjoys this working with these hardwares.

An instance:

For example , the Dell Precision T7910 is an example of a top-notch professional workstation cooperatively working with AMD rocking two E5-2697V3 Intel Xeon CPUs , 128GB of GDDR4 memory and AMD FirePro W9100 GPU making it a powerful warehouse for the content creators ; also there’s an always an alternative as using AMD’s Radeon Pro WX7100 graphic card claimed to be world’s most powerful single slot workstation GPU supporting LiquidVR SDK.


So as to conclude VR content creators have a whole variety of hardwares and applications to work with and expand their community whereas the users are not able to buy affordable VR gears for their self leisure .

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